[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"forum-post:yE9wf0yEc4jig1iisz39":3},{"post":4,"notFound":39,"comments":42,"commentPages":93},{"id":5,"title":6,"blocksByLocale":9,"availableLocales":25,"gameId":28,"category":29,"authorId":30,"authorName":31,"commentCount":32,"viewCount":33,"reactionCounts":34,"totalReactionCount":36,"myReaction":37,"pinScope":38,"isLocked":39,"isBookmarked":39,"createdAt":40,"updatedAt":40,"lastActivityAt":41},"yE9wf0yEc4jig1iisz39",{"ru-RU":7,"en-US":8},"выбор сложности ботов","Choosing the difficulty level of bots",{"ru-RU":10,"en-US":19},[11,14,17],{"type":12,"content":13},"text","я понимаю, что скорее всего разработчику будет равнодушно, но я считаю, что боты в игре имеют интеллект чуть больше тумбочки.\n\nя бы хотел, чтобы в игре была такая полезная механика, как выбор сложности ботов, позволяющая выбирать, против каких ботов играть.. \nк примеру: простые - самый примитивный интеллект, техника атакует только после вашего первого выстрела, быстро разъезжается по карте и не думает что делать (впринцыпи как у нас сейчас). средний - техника атакует первой, имеет интеллект и самое базовое представление нормальной игры, используя разные укрытия. и тяжёлый - техника играет так же, как и опытный игрок, занимает выгодные позиции, быстро ищет точку пробития твоей брони, всячески может разводить на выстрел и играть от своей же брони\n\n\n",{"type":15,"pollId":16},"poll","JdP5UR9fgzQiK5DWrGty",{"type":12,"content":18},"\n\n",[20,22,23],{"type":12,"content":21},"I understand that the developer will probably be indifferent, but I think the bots in the game have intelligence only slightly greater than that of a bedside table. I would like the game to have such a useful mechanic as a choice of bot difficulty, which would allow players to select which bots to play against. \n\nFor example: simple bots have the most basic intelligence — vehicle attacks only after your first shot, quickly spreads out across the map, and doesn’t think about what to do (basically, just like we have now). Medium — vehicle attacks first, has intelligence and the most basic understanding of normal gameplay, using various cover. and hard— vehicle plays the same way as an experienced player, takes advantageous positions, quickly finds the point of penetration of your armor, can lure you into a shot in every possible way, and plays from their own armor.",{"type":15,"pollId":16},{"type":12,"content":24},"",[26,27],"ru-RU","en-US","panzer-war","suggestion","66feaf27347e882fd3444383","conMGnor",6,85,{"like":35,"love":36,"laugh":35,"wow":35,"sad":35},0,3,null,"none",false,"2026-09-13T10:19:31.826Z","2026-09-14T02:02:08.857Z",[43,51,60,69,78,85],{"id":44,"postId":5,"parentCommentId":37,"mentionedUserId":37,"mentionedUserName":37,"blocks":45,"authorId":30,"authorName":31,"reactionCounts":48,"totalReactionCount":35,"myReaction":37,"audit":49,"createdAt":50},"8aLL3DuviV8BLc8qpZuJ",[46],{"content":47,"type":12},"извините за английский перевод опроса в двух языках, просто какой-то баг не позволяет его распространить на все языки",{"like":35,"love":35,"laugh":35,"wow":35,"sad":35},"passed","2026-09-13T10:20:40.568Z",{"id":52,"postId":5,"parentCommentId":37,"mentionedUserId":37,"mentionedUserName":37,"blocks":53,"authorId":56,"authorName":57,"reactionCounts":58,"totalReactionCount":35,"myReaction":37,"audit":49,"createdAt":59},"j8liug05OLKmWfeLtcpY",[54],{"content":55,"type":12},"even though it looks all rainbows and sunshine \nit would hurt performance a LOT","691727d5c65284001fd2e1e6","evilminittanker",{"like":35,"love":35,"laugh":35,"wow":35,"sad":35},"2026-09-13T11:08:07.832Z",{"id":61,"postId":5,"parentCommentId":37,"mentionedUserId":37,"mentionedUserName":37,"blocks":62,"authorId":65,"authorName":66,"reactionCounts":67,"totalReactionCount":35,"myReaction":37,"audit":49,"createdAt":68},"BDtXktraE8lXAxEIpNsX",[63],{"content":64,"type":12},"That's good🤩","6a11993e246898001f48089c","喜欢听歌的哈喵酱",{"like":35,"love":35,"laugh":35,"wow":35,"sad":35},"2026-09-13T11:51:13.709Z",{"id":70,"postId":5,"parentCommentId":52,"mentionedUserId":37,"mentionedUserName":37,"blocks":71,"authorId":74,"authorName":75,"reactionCounts":76,"totalReactionCount":35,"myReaction":37,"audit":49,"createdAt":77},"U9IKBHVuT9dhn00AJIkv",[72],{"content":73,"type":12},"a sacrifice for the greater outcome","6a4402728891f5c0c71750eb","longs the 2nd",{"like":35,"love":35,"laugh":35,"wow":35,"sad":35},"2026-09-13T13:14:57.230Z",{"id":79,"postId":5,"parentCommentId":37,"mentionedUserId":37,"mentionedUserName":37,"blocks":80,"authorId":74,"authorName":75,"reactionCounts":83,"totalReactionCount":35,"myReaction":37,"audit":49,"createdAt":84},"ZkhNSFkOhdYQhH2nFI0g",[81],{"content":82,"type":12},"next update pleasseeee",{"like":35,"love":35,"laugh":35,"wow":35,"sad":35},"2026-09-13T13:15:26.361Z",{"id":86,"postId":5,"parentCommentId":37,"mentionedUserId":37,"mentionedUserName":37,"blocks":87,"authorId":90,"authorName":91,"reactionCounts":92,"totalReactionCount":93,"myReaction":37,"audit":94,"createdAt":95},"M4eSIfB83hky6W8fgQ1O",[88],{"content":89,"type":12},"это обо что надо было удариться головой чтобы приснилось что такое реализуемо","5e99f4c13e0337798d7c9895","Sayur_mi",{"like":93,"love":35,"laugh":35,"wow":35,"sad":35},1,"failed","2026-09-14T02:02:08.762Z"]