[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"forum-post:lq2IoOg3ptkfed3I5j4Y":3},{"post":4,"notFound":33,"comments":36,"commentPages":177},{"id":5,"title":6,"blocksByLocale":9,"availableLocales":17,"gameId":20,"category":21,"authorId":22,"authorName":23,"commentCount":24,"viewCount":25,"reactionCounts":26,"totalReactionCount":30,"myReaction":31,"pinScope":32,"isLocked":33,"isBookmarked":33,"createdAt":34,"updatedAt":34,"lastActivityAt":35},"lq2IoOg3ptkfed3I5j4Y",{"en-US":7,"zh-CN":8},"August Performance Changelog","8月性能更新日志",{"en-US":10,"zh-CN":14},[11],{"type":12,"content":13},"text","# August Performance Changelog\n\nThis month went entirely into performance. No new modes, no new features — all of it went into **memory usage, stutter, frame rate, and AI cost**. If you play on a device with limited memory, or you have a lot of mods installed, this is the update you will feel the most.\n\n## Much lower memory usage\n- Font resources are now pre-baked, dropping their resident cost from around 37 MB to about 10 MB.\n- Startup no longer loads every language's text into memory — only the one you are actually using.\n- All interface atlases are now compressed, and several screens share a single copy. Previously every category of screen you opened claimed another copy of its own.\n- Entering the garage no longer keeps the entire \"advanced effects pack\" (about 24 MB) in memory for the rest of the session. Effects load when they are needed and are released when you leave the scene.\n- Camouflages, decals and mask textures from mods are no longer all unpacked and kept resident at startup (a single 2048 texture alone costs about 21 MB), and map-mod minimaps now load when you enter the map. If you run dozens of mods, this is the single biggest win here.\n- We fixed memory leaks during battle: vehicle materials, procedurally generated meshes and ammo-rack data are now released together with the vehicle. Repeated respawns and vehicle swaps used to push memory up with no way back down.\n- Ammo-rack data is no longer stored once per ammo slot (tens of MB saved at a 30-vehicle scale). Older models are converted automatically on load, so nothing needs re-making.\n- New graded memory pressure: the tighter memory gets, the more aggressively idle vehicle models are cleaned up — and **cleanup only happens while you are not driving a vehicle**, so there is no more \"one cleanup, one hitch\".\n\n## Less stutter\n- **Loading yields to combat.** Before you are in a vehicle (loading screen, waiting to respawn), resources load at full speed. The moment you take control and start fighting, loading slows itself down and frame rate comes first.\n- **Vehicles and aircraft now spawn across several frames**, spreading out a one-shot burst of work so someone joining the field no longer causes a hitch.\n- **Effect warmup reworked.** It used to get worse the more effect types you had; it is now a single overall budget. We also fixed shader warmup never actually running — \"the first shot always stutters\" should be noticeably better.\n- **Faster second launch.** Scan results for camouflages, effects and crew voices are cached, so the game no longer unpacks every resource package on every launch.\n\n## Steadier frame rate\n- Impact calculations (fragments, overpressure against armour) are handled in batches, cutting the cost spike at the moment of a hit.\n- Visibility checks for every vehicle on the field are merged into one pass instead of each vehicle testing on its own.\n- Track curve rebuilding and turret calculations moved onto worker threads, removing the points where they waited on the main thread.\n- The battle interface now redraws only what actually changed, cutting cost heavily while aiming or scrolling lists.\n- The combat loop no longer creates temporary memory every frame, which removes a source of periodic frame drops from memory reclaim.\n- The x-ray view and top module view refresh on demand, and the kill-cam camera no longer keeps working after playback ends.\n\n## Lower AI cost\n- The AI's navigation map building and path searching were rewritten and moved onto worker threads in batches, so the main thread never waits on them.\n- Frame-rate spikes in large AI battles are noticeably reduced.\n\n## Behaviour changes\n- In offline modes, random paint on AI vehicles no longer includes camouflages you imported as loose files.\n- Now that effects load on demand, the very first time a given effect pack is triggered on a map, one effect may be skipped (at most once per map).\n- Following the pathfinding rewrite, AI patrol routes and firing positions are distributed slightly differently than before.\n\n## Bug fixes\n- Display glitches from an effect occasionally being recycled twice, and tracers and sustained fire ignoring their instance limit.\n- Custom vehicles showing invisible parts on their second load.\n- The battle interface backing plate blocking touch input, and an oversized damage-indicator atlas.\n- Overlapping and undersized shared joystick areas on some devices.\n\nIf you run into anything unusual with frame rate, memory or loading in this build — missing effects, invisible parts, or mod resources failing to load in particular — please send us your device along with what you were doing at the time. This update touches a lot of ground, and we will prioritise those reports.",[15],{"type":12,"content":16},"# 8月性能更新日志\n\n这个月我们把整个版本都用在了性能上：没有新玩法，全部精力放在**内存占用、卡顿、帧率、AI 开销**上。低内存机型的玩家、以及装了大量模组的玩家，这次的提升会最明显。\n\n## 内存占用大幅下降\n- 字体资源改为预先烘焙，常驻占用从约 37 MB 降到约 10 MB。\n- 启动时不再把所有语言的文本一起读进内存，只读你正在使用的那一种。\n- 界面图集全部改为压缩格式，并且多个界面共用同一份；以前每打开一类界面就要多占一份。\n- 进车库不再把整个\"高级特效包\"（约 24 MB）一直留在内存里直到关闭游戏，改成用到才加载、离开场景就释放。\n- 模组的迷彩、贴花、遮罩贴图不再在启动时全部展开常驻（一张 2048 贴图就要约 21 MB），地图模组的小地图也改成进图时才加载。装了几十个模组的玩家，这一项收益最大。\n- 修掉了战斗中的内存泄漏：载具材质、程序化生成的网格、弹药架数据现在都会随载具一起释放。以前反复重生、换车会让内存一路涨上去，再也降不回来。\n- 弹药架数据不再按弹药位重复存储（30 车规模能省下几十 MB），旧模型会在加载时自动转换，不需要重做。\n- 新增内存压力分级：内存越紧张，闲置载具模型清理得越积极；并且**清理只在你没有在操控载具的时候进行**，不会再出现\"清理一次卡一下\"。\n\n## 卡顿更少\n- **加载让位给战斗**：你还没上车之前（加载画面、等待重生），资源全速加载；一旦你上车开打，加载自动降速，优先保住帧率。\n- **载具与飞机的生成改为分帧完成**，把一次性的生成压力摊开，减少\"有人进场就顿一下\"。\n- **特效预热重做**：以前特效种类越多越卡，现在改为统一的总量控制；同时修好了着色器预热实际上从未生效的问题——\"开第一炮特别卡\"应该有明显改善。\n- **第二次启动更快**：迷彩、特效、乘员语音的扫描结果会被缓存下来，不再每次启动都重新展开全部资源包。\n\n## 帧率更稳\n- 命中计算（破片、超压对装甲的判定）改为批量处理，命中那一瞬间的开销明显下降。\n- 全场载具的可见性检测合并成一次统一处理，不再每辆车各算一遍。\n- 履带曲线重建与炮塔计算搬到了工作线程，去掉了等待主线程的环节。\n- 战斗界面统一改为\"没有变化就不重画\"，瞄准和滚动列表时的开销大幅降低。\n- 战斗主循环不再每帧产生临时内存，减少了内存回收带来的周期性掉帧。\n- X 光视角与顶部模块视图改为按需刷新；击杀回放相机在播放结束后不再持续空转。\n\n## AI 开销更低\n- AI 的寻路地图构建与路径搜索全面重写，搬到工作线程批量完成，主线程不再等待。\n- 大规模 AI 混战时的掉帧尖峰明显减少。\n\n## 行为变化说明\n- 离线模式下，AI 载具的随机涂装不再包含你以散文件方式导入的迷彩。\n- 特效改为按需加载后，某个特效包在一张地图上第一次被触发时，可能会漏掉一次特效（每张地图最多一次）。\n- 随寻路重写，AI 的巡逻路线与开火站位和旧版会略有不同。\n\n## 问题修复\n- 特效偶尔被重复回收导致的显示异常；曳光、持续火焰等特效不受数量上限约束的问题。\n- 自定义载具第二次加载时部件不可见。\n- 战斗界面底板会挡住触摸操作；伤害提示图集过大。\n- 部分机型上共享摇杆区域重叠、过小。\n\n如果你在这个版本里遇到帧率、内存或加载方面的异常——特别是特效缺失、部件不可见、模组资源加载失败——请把机型和当时的情况一起发给我们。这次改动覆盖面很大，相关反馈我们会优先处理。",[18,19],"en-US","zh-CN","panzer-war","news","5d8f0d1bf7ea721208f8b4b9","DevTeam",25,3460,{"like":27,"love":28,"laugh":29,"wow":29,"sad":29},16,3,0,19,null,"none",false,"2026-08-17T12:47:41.099Z","2026-08-23T14:37:04.029Z",[37,47,56,65,74,83,92,101,108,115,125,134,141,148,157,164,171,179,186,195,202,211,220,229,238],{"id":38,"postId":5,"parentCommentId":31,"mentionedUserId":31,"mentionedUserName":31,"blocks":39,"authorId":42,"authorName":43,"reactionCounts":44,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":46},"If0Th0OXzVjJEwDFgHFU",[40],{"content":41,"type":12},"不错","697f125855e33a001faa8615","我是李晨轩",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"passed","2026-08-17T13:07:23.612Z",{"id":48,"postId":5,"parentCommentId":31,"mentionedUserId":31,"mentionedUserName":31,"blocks":49,"authorId":52,"authorName":53,"reactionCounts":54,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":55},"vdAPT94F4JYc1nV3iSga",[50],{"type":12,"content":51},"团长，我见过你 ","6a0d82a5246898001f47edf9","Saber Alter",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-17T14:56:54.351Z",{"id":57,"postId":5,"parentCommentId":31,"mentionedUserId":31,"mentionedUserName":31,"blocks":58,"authorId":61,"authorName":62,"reactionCounts":63,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":64},"zrPNmKGsO05c36duTlzg",[59],{"content":60,"type":12},"Is there a setting, where u can deactivate that radar, so enemies dont get spotted on the minimap??","67c722be26f6c62ef3d44dba","x cbr x",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-17T23:30:12.596Z",{"id":66,"postId":5,"parentCommentId":31,"mentionedUserId":31,"mentionedUserName":31,"blocks":67,"authorId":70,"authorName":71,"reactionCounts":72,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":73},"D3uMIjnKixFHIQjJXthy",[68],{"content":69,"type":12},"可以😌","68b39e318d8005001fe3e6b5","孔朝阳",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-18T02:45:58.785Z",{"id":75,"postId":5,"parentCommentId":31,"mentionedUserId":31,"mentionedUserName":31,"blocks":76,"authorId":79,"authorName":80,"reactionCounts":81,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":82},"tEN1DRZUDEWIdgDZVhPP",[77],{"content":78,"type":12},"太棒了👍","6a4c9f52340f130b13fa61f3","Player9178",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-18T11:44:11.609Z",{"id":84,"postId":5,"parentCommentId":31,"mentionedUserId":31,"mentionedUserName":31,"blocks":85,"authorId":88,"authorName":89,"reactionCounts":90,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":91},"uvqRndRQvFDJnCt8YKYr",[86],{"content":87,"type":12},"That's so great.","6a71fb81b1d258928ccc1a15","甘子汁",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-18T13:24:12.236Z",{"id":93,"postId":5,"parentCommentId":31,"mentionedUserId":31,"mentionedUserName":31,"blocks":94,"authorId":97,"authorName":98,"reactionCounts":99,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":100},"VpKaaWxgMIExJF8Yey4B",[95],{"content":96,"type":12},"每次更新网络都很慢，这个有啥办法优化吗","67b04b814798551279f01894","切诺夫·远击",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-18T13:57:35.535Z",{"id":102,"postId":5,"parentCommentId":57,"mentionedUserId":31,"mentionedUserName":31,"blocks":103,"authorId":22,"authorName":23,"reactionCounts":106,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":107},"IZgcU36MWxPZyDICK3Lp",[104],{"type":12,"content":105},"no",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-18T14:40:29.120Z",{"id":109,"postId":5,"parentCommentId":93,"mentionedUserId":31,"mentionedUserName":31,"blocks":110,"authorId":22,"authorName":23,"reactionCounts":113,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":114},"9f6Y86piIDkES9TVmVcA",[111],{"type":12,"content":112},"挂梯子",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-18T18:17:05.481Z",{"id":116,"postId":5,"parentCommentId":31,"mentionedUserId":31,"mentionedUserName":31,"blocks":117,"authorId":120,"authorName":121,"reactionCounts":122,"totalReactionCount":123,"myReaction":31,"audit":45,"createdAt":124},"0CmxeX3uLmoriR2RnDcX",[118],{"type":12,"content":119},"在哪儿更新啊？昨天没更，今天又找不到入口。有人能指导我一下吗？","6a47a972ca4c92fcc7a29f2b","进攻D点的阜南",{"like":123,"love":29,"laugh":29,"wow":29,"sad":29},2,"2026-08-19T10:38:48.858Z",{"id":126,"postId":5,"parentCommentId":31,"mentionedUserId":31,"mentionedUserName":31,"blocks":127,"authorId":130,"authorName":131,"reactionCounts":132,"totalReactionCount":123,"myReaction":31,"audit":45,"createdAt":133},"iDVaeoIpgiJDofeZKMsc",[128],{"type":12,"content":129},"我想问一下在哪里可以更新游戏？他好像提示我更新，但我找不到在哪","6a4cb834340f131177fa6242","爱睡觉的我",{"like":29,"love":123,"laugh":29,"wow":29,"sad":29},"2026-08-19T10:38:59.233Z",{"id":135,"postId":5,"parentCommentId":126,"mentionedUserId":31,"mentionedUserName":31,"blocks":136,"authorId":120,"authorName":121,"reactionCounts":139,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":140},"KWQVHIxPs5TiwxIfHBAn",[137],{"type":12,"content":138},"我也是啊！😩\n",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-19T10:40:38.921Z",{"id":142,"postId":5,"parentCommentId":126,"mentionedUserId":120,"mentionedUserName":121,"blocks":143,"authorId":130,"authorName":131,"reactionCounts":146,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":147},"HxFNyVLbfcX4a8aIRQle",[144],{"type":12,"content":145},"刚刚才刷到你的帖子，我俩太苦命了",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-19T10:41:29.924Z",{"id":149,"postId":5,"parentCommentId":31,"mentionedUserId":31,"mentionedUserName":31,"blocks":150,"authorId":153,"authorName":154,"reactionCounts":155,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":156},"k3nZWRTP02oGyeXcivxm",[151],{"type":12,"content":152},"谁知道在哪儿安装新版本呢？","6a8590e8c9df3d6b4b3c219a","yhdupn",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-20T04:25:37.124Z",{"id":158,"postId":5,"parentCommentId":149,"mentionedUserId":31,"mentionedUserName":31,"blocks":159,"authorId":120,"authorName":121,"reactionCounts":162,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":163},"c2hNPAOxTn2kEGShp4Zt",[160],{"type":12,"content":161},"666又来一个同甘共苦的，目前已知包括我在内有三个人没法更新😅",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-20T07:20:05.903Z",{"id":165,"postId":5,"parentCommentId":149,"mentionedUserId":31,"mentionedUserName":31,"blocks":166,"authorId":22,"authorName":23,"reactionCounts":169,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":170},"GdqFV71a5mMbnMCjPrzr",[167],{"type":12,"content":168},"https:\u002F\u002Fgame.windyverse.net\u002F?tab=100001  ",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-20T09:57:53.556Z",{"id":172,"postId":5,"parentCommentId":149,"mentionedUserId":120,"mentionedUserName":121,"blocks":173,"authorId":22,"authorName":23,"reactionCounts":176,"totalReactionCount":177,"myReaction":31,"audit":45,"createdAt":178},"pQMU17kCKsWKI6kiNoLL",[174],{"type":12,"content":175},"你们都在官网了还不知道怎么更新？ ",{"like":177,"love":29,"laugh":29,"wow":29,"sad":29},1,"2026-08-20T09:58:03.501Z",{"id":180,"postId":5,"parentCommentId":126,"mentionedUserId":31,"mentionedUserName":31,"blocks":181,"authorId":22,"authorName":23,"reactionCounts":184,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":185},"KcCPJiprVN8eQANXk3i9",[182],{"type":12,"content":183},"官网即可更新",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-20T09:58:12.140Z",{"id":187,"postId":5,"parentCommentId":31,"mentionedUserId":31,"mentionedUserName":31,"blocks":188,"authorId":191,"authorName":192,"reactionCounts":193,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":194},"HmXfUDWj9qR6HLINEZIQ",[189],{"type":12,"content":190},"怎么更新？","6a7dda1913d65b2dc7414437","老虎开路虎",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-20T13:28:33.820Z",{"id":196,"postId":5,"parentCommentId":57,"mentionedUserId":22,"mentionedUserName":23,"blocks":197,"authorId":61,"authorName":62,"reactionCounts":200,"totalReactionCount":177,"myReaction":31,"audit":45,"createdAt":201},"C91pGNxQCBQEQoGGAE8l",[198],{"content":199,"type":12},"would it be possible maybe?",{"like":177,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-20T20:33:11.574Z",{"id":203,"postId":5,"parentCommentId":31,"mentionedUserId":31,"mentionedUserName":31,"blocks":204,"authorId":207,"authorName":208,"reactionCounts":209,"totalReactionCount":177,"myReaction":31,"audit":45,"createdAt":210},"LPFyrGe1cuh4znams9Dr",[205],{"content":206,"type":12},"为什么K2的DM53垂穿600 60°斜穿也600","68392beb7dae8b001f615ac2","9M113",{"like":177,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-21T11:21:43.551Z",{"id":212,"postId":5,"parentCommentId":31,"mentionedUserId":31,"mentionedUserName":31,"blocks":213,"authorId":216,"authorName":217,"reactionCounts":218,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":219},"DZMtqdsnt4ozzz93chlK",[214],{"type":12,"content":215},"土豆爆炸了吧？官方启动器都更新不了，登录都不行","6a3e7a65c214f35a4d9b118a","BMPT-72",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-23T04:15:35.815Z",{"id":221,"postId":5,"parentCommentId":31,"mentionedUserId":31,"mentionedUserName":31,"blocks":222,"authorId":225,"authorName":226,"reactionCounts":227,"totalReactionCount":177,"myReaction":31,"audit":45,"createdAt":228},"AXWkt5lxW2W0Pj4CYXkZ",[223],{"content":224,"type":12},"is there any update to physic of the tank maybe more accurate to real spesification, it is possible to do? if not its ok, maybe we'll look to another feature","64c79a79e780aa4d236b4ca0","mikoindo",{"like":177,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-23T11:21:42.907Z",{"id":230,"postId":5,"parentCommentId":31,"mentionedUserId":31,"mentionedUserName":31,"blocks":231,"authorId":234,"authorName":235,"reactionCounts":236,"totalReactionCount":177,"myReaction":31,"audit":45,"createdAt":237},"zF9amLppdIQ15Kl1uqZ2",[232],{"content":233,"type":12},"Finally make proper flags for the vehicles in the free version","69034b35c65284001fd280f8","_xVerma",{"like":177,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-23T14:27:54.632Z",{"id":239,"postId":5,"parentCommentId":212,"mentionedUserId":31,"mentionedUserName":31,"blocks":240,"authorId":22,"authorName":23,"reactionCounts":243,"totalReactionCount":29,"myReaction":31,"audit":45,"createdAt":244},"OeNWo805PIiX92BRHGFj",[241],{"type":12,"content":242},"非大陆地区可以使用，大陆地区需要翻墙",{"like":29,"love":29,"laugh":29,"wow":29,"sad":29},"2026-08-23T14:37:03.922Z"]