[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"forum-post:Jk97DIlHRsuFV7LxVwSd":3},{"post":4,"notFound":25,"comments":27,"commentPages":19},{"id":5,"title":6,"blocksByLocale":8,"availableLocales":13,"gameId":15,"category":16,"authorId":17,"authorName":18,"commentCount":19,"viewCount":20,"reactionCounts":21,"totalReactionCount":22,"myReaction":23,"pinScope":24,"isLocked":25,"isBookmarked":25,"createdAt":26,"updatedAt":26,"lastActivityAt":26},"Jk97DIlHRsuFV7LxVwSd",{"zh-CN":7},"改进破甲弹的一些建议",{"zh-CN":9},[10],{"type":11,"content":12},"text","1.后效过于强大，尤其对于没有多层装甲和爆反（RHA）的车，一发就基本死全车\n2.由于破甲弹的原理，可以将后效改为金属射流，同时保留超压能力\n3.希望在机制上做出单一战斗部和串联战斗部的区别（与爆反结合，对于重爆反比如FY-4,K-5,化石，串联破甲弹被削弱的更少）",[14],"zh-CN","panzer-war","suggestion","68c62a03956011001f9c7d70","绕不开物理的人",0,10,{"like":22,"love":19,"laugh":19,"wow":19,"sad":19},1,null,"none",false,"2026-09-03T15:12:29.659Z",[]]