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Suggestions for ERA Mechanics and Visual Feedback

Suggestion
OPSep 3, 03:03 PM10

ERA (Explosive Reactive Armor) has excessively high durability, causing APFSDS rounds to be frequently "eaten" with no effect. Theoretically, ERA should be triggerable by machine gun fire—at the very least, a 680mm-penetration APFSDS hit shouldn't just turn it yellow.
2. We hope to see differentiated ERA effectiveness against various AP rounds. For example, distinguishing between the "APFSDS Long" and conventional fin-stabilized AP rounds in the Tank Workshop—ERA's weakening effect could vary based on projectile type.
3. If the new engine allows, we'd like to see module destruction animations added—specifically, ERA modules being physically removed/disabled upon hit, rather than just changing color.
4. There's currently a bug where red (destroyed) ERA still absorbs post-penetration effects (spalling/jet remnants), which should be fixed.

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